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Star Wars games are almost as common as porn Web sites these days, so it's hard to get fired up when a new one arrives. Jedi Starfighter is the latest of the LucasCrop, and it comes with a unique reason to cheer: It's the first game to dive into Episode II. The chain of events that follows provides oodles of target fodder for your prototype Jedi Starfighter, and better yet, they unveil parts of Episode II.

One of the missions is even named "Attack of the Clones. For those of you familiar with the first Starfighter, you'll know what to expect: massive space and land battles where you're outnumbered ioo-to-1 by brain-dead adversaries. And if that's not enough, you can play the game cooperatively with a buddy. You only spend half the game as a Force-wielding pilot, and even then you get a measly four powers to fiddle with.

Well, nearly all of them. As in the first game, enemy A. Is anyone in there? Several of the 16 missions tie into Episode II, although I had a tough time figuring out what was going on because much of the plot unfolds during the heat of battle. In fact, a couple of missions were just plain confusing, forcing me to madly cycle through my targets to find a primary objective.

But ledi Starfighter comes back strong with slick two-player cooperative options. You can play any mission with a pal in split-screen.

If you know another space jockey in your ZIP code, Co-op mode is the way to play. It strikes me as a nice idea that ended up not quite working out how it was supposed to. Like the original, it gets a big thumbs up from me for adequately rewarding diligent players. H How many times do we need to dogfight brainless enemy ships in the same tired way?

At least the weapons on non-Jedi ships are flashier, and co-op play makes the ho-hum missions better. The greatest merit I found in Jedi Starfighter was that it recreated the experience that I loved so much from the original Starfighter.

It's greatest flaw I found was that it did just that, and no more. Updated for the release of the movie Attack of the Clones, this game finds you playing an important part in galactic affairs, defending the innocent, and generally meddling in the events surrounding Episode 2.

Only two characters from the original Starfighter have returned, but it doesn't hurt gameplay, thanks in part to the small changes Lucas Arts made.

First, each ship has multiple secondary weapons, with extra firepower for the Nym's ship, and Force powers for the Jedi Knight Adi Gallia. With tweaked performance, fans of the original Starfighter should adjust to the bomber quite well, and the Jedi Starfighter itself is maneuverable enough to replace both of the missing fighters from the original game. Following in Lucas Arts tradition, there's plenty of stuff to unlock, from extra missions to new ships, even going so far as to let you fly the Slave 1 if you beat enough of the game.

Sadly, it just doesn't seem that there's much more to this title than new graphics and a little rework of the engine. It feels, sounds, and flies just like the original Starfighter.

That's good, because the first game rocked, but at the same time, it doesn't present anything new or really interesting, and just ends up rehashing the old material, this time with a poorer plot, and a lack of inspired design.

Sweeping reprises of John Williams's soundtrack and the Star Wars title makes the game worth it for fans of the previous titles, but I wouldn't suggest this for everyone. With a secessionist movement gaining momentum throughout the Republic, the Jedi are called to action in an attempt to quell the uprising and return stability to the galaxy.

Unfortunately, other unseen forces are at work thwarting their efforts as the Jedi struggle to get a handle on a situation spinning out of control. In an attempt to investigate some of these disturbances, the Council lead by Mace Windu, has sent out one of their best Jedi named Adi Gallia to the Karthakk system. Using a prototype Jedi Starfighter, Adi quickly encounters resistance but taking down a Jedi can be a difficult task.

With her natural piloting abilities combined with her mastery of the force, Adi fights though numerous skirmishes only to discover a massive fleet controlled by the vile Captain Toth and some other unexplained force. Similar in many ways to the original Starfighter , Jedi Starfighter does not change much in terms of its control or graphical ability. It does however add a number of new features including force attacks in addition to solid multiplayer options and large amounts of bonuses to unlock.

Although the differences in gameplay and graphics may not be substantial from the original, they started out well balanced and sharp to begin with so only minor modifications were required. Because of this however, it may feel very similar to the original, which can be a let down. Even with that, it won't distract most as the game takes on a life of its own, once again setting the standard for console based flight simulators.

Jedi Starfighter will feel very similar to the original Starfighter in a number of ways. As before there are two main modes of play with one being the story mode where the bulk of the game is located and the other is the bonus features where different missions or other features are available to unlock.

The story mode still has the same flow where cut scenes are distributed through the different missions and medals are awarded if given goals are met. Progression to the next mission also can only be achieved if the minimum requirements for the current mission are accomplished.

There are a number of improvements to the story mode however, that either changes how the medals are obtained or offer different options for playing. For instance, gold, silver, and bronze medals were awarded before but now only two are given'one for bonus objectives and one for hidden objectives.

This change in medal distribution not only is more challenging since the hidden objectives aren't stated but also it's more rewarding when they are found.

Another popular improvement is the ability to play through the story mode using two players. Instead of only one or two bonus missions having this ability before, now the entire game is available using this option, giving it a new dimension.

In addition, having the option to play two players increases the game's shelf life dramatically as the absence of multiplayer capability in the original restricted its replay value. The bonus features option also has the same flow as before where medals obtained in the story mode are used to unlock various extra single player missions, two player missions, other flyable ships, and bonus material like concept art and game trailers.

The main difference with Jedi Starfighter however is the amount of material to unlock. With over thirty different features to open, including close to ten playable ships and game trailers like Bounty Hunter , achieving the bonus and hidden objectives in each mission as opposed to just meeting the minimum requirements becomes much more interesting. One other small change is how the features are unlocked. Before multiple medals were required to unlock one feature but now each medal unlocks its own feature.

Using the mouse is impossible. The omission of a radar screen is particularly ridiculous -- players must cycle through the targets and frequently there are before finding what they need to destroy next. Also, on the maps with hills and other geographical dangers, a radar screen would have been helpful in avoiding pointless crashes. Starfighter looks great, though the rendered backgrounds frequently add a deceptive sense of size to the boards that is actually lacking.

Each mission has an area just big enough, but extra space to enjoy with hidden tasks would have been welcome. Rogue Squadron included such goodies, but Starfighter doesn't. Though Starfighter invites comparison with Rogue Squadron because of the similar missions, interface, and gameplay, Starfighter loses any such evaluation. Players looking for some good fly-and-shoot action will enjoy Starfighter, but may walk away disappointed if expecting the same depth and style of Rogue Squadron.

Graphics: Beautifully textured worlds, lasers, explosions, ships, and buildings wait to be discovered. However, this has all been done before, and better. Sound: Star Wars music is reliably good and the sound effects work, but the voices are disappointing.

Enjoyment: Don't expect a flying simulation, realistic controls, or fantastic missions. Point-and-shoot gameplay, however, is plentiful and fun.

 


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